
Like how gravity effects your basic shots. There is a couple of points where powers show some neat intricacies which seem to go unexplained. Using them in conjunction with one another is something saved for the latter stages. They carry specific jobs from teleportation, platform creation and gravity manipulation. Power-ups are introduced relatively slowly with there being a handful overall. Levels carry a variance which helps you steadily learn as you go.
Ps4 speedrunners game Pc#
You do have options to alter sensitivity which is welcome, considering the precision this game allowed you during it’s original PC release.įor the most part, defeat and success is on you to master these mechanics as you sprint to each level’s portal in the fastest possible time. You have a decent amount of air control to your jumping and, by default your shot aiming gives you just enough to get by. There’s a real sense of momentum and speed which, whilst fun to watch, can take a few levels to get used to. Your basic movement is really quick but responsive enough for you to control. Gameplay in SEUM: Speedrunners from Hell, as the name implies, involves tearing through numerous levels of first-person platforming. Much like the aesthetics, sound is used to convey function and feedback, rather than flamboyance. The devil chimes in on failure which might grate upon repeated deaths. Your chatter is sparingly used to indicate a well-timed fireball or acquisition of a power-up. It’s not overbearing and fits the tempo of your movement. It’s accompanied by a metal soundtrack which works well with the setting. There’s not a lot here to deceive the player, at least in the early going. Mines display their area of effectiveness and you can tell what an obstacle is likely to be on face value. Putting the horns up doesn’t outstay its welcome, especially if you’ve just landed a blind shot to finish the level. There’s some nice visual queues coming from your character when a switch is activated or an obstacle is negotiated. It’s dumb but the narrative is almost too slight to mention. You gladly take his arm in exchange and then venture into hell for your six pack. There is a brief story with Satan stepping into your home to take your beer and your arm. It’s mostly a hazard in itself as most levels take place within a toxic, shark infested swamp. Backgrounds are fairly simple with very few moving parts. It might wear out it’s welcome, although you move through the levels quick enough to focus more upon your movement than the surroundings. It’s effective, although it stays consistent throughout your time with SEUM: Speedrunners From Hell.

Geometry is simple with a deliberately old-school aesthetic. There’s a lot of lava, red platforms and hazards to help portray the gauntlet ahead of you.

Looking like an remaster of DOOM in the Quake engine, the hell motif carries through with trap-filled caverns. It’s one hell of a spectator sport to me and SEUM: Speedrunners From Hell looks to play into that whilst testing your spacial awareness and reflexes. Speedrunning is a niche pastime that has certainly gathered more interest with events like Games Done Quick.
Ps4 speedrunners game Ps4#
Main PS4 / Reviews tagged pine studios / platforming / satan / seum: speedrunners from hell / speedrunning / time trials by Mike
